Saturday, November 29, 2008

opengl = mrarg

I'm currently working on adding an OpenGL compatibility mode to my game (because Java2D fails miserably at rendering lots of big polygons at once, and OpenGL pwns awestastically at rendering lots of big polygons at once).  I am also learning Lojban, a synthetic, theoretically unambigious, spoken language.  I can already say some simple things:

mi'e djeikus. [mEheh jAkoos]
My name is Jaiqu
OR
mi'e djuanatan. [mEheh jahnatan]
My name is Jonathan

mi nelci lo gerku [mE nelshE lo gerkoo]
I like dogs
OR
mi nelci le mi gerku [mE neshE leh mE gerkoo]
I like my dog

And that's what I did this giving of thanks day.  You?  Done.

*Jaiqu

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